This iPhone game was designed to help teenagers increase their cognitive abilities through playing games. This brain workout contained several mini-games created based on extensive research about human cognition.
The app presented users with four cognitive areas to exercise: memory, calculation, analysis, and attention. Within each of these areas, there were four mini-games that users could play. After each game users could share their scores via Twitter and Facebook.
I designed the app interface, some of the games, and interactions. My team and I developed a working, digital prototype using PowerPoint and the GoodReader app, which we tested on a few students.